05/11/10
Today we started planning everything out. I was in charge of the storyboard which I finished within the double lesson. Chloe and Cascade also got what they were meant to do done.
15/11/10
More planning took place today. We all reviewed each others work that we had done and made any necessary changes. My storyboard was fine so I no longer have to worry about that.
18/11/10
I took my little sister to the park to get a shot of her on the swings for a part of the opening sequence. This went well as it was quick to film so I had everything done in a matter of minutes.
19/11/10
Today we filmed our thriller opening sequence. It was shot in the cemetery near Clissold Park. We got almost all shots that we wanted done as well as a number of ones we didn't even plan such as a long shot of Chloe running through the cemetery that we will use for the titles.
22/11/10
We hired a perfect room to film our final scene in for Thursday.
23/11/10
I started editing today and got almost all of it done from the clips that we have so far.
25/11/10
We finally got all of our footage filmed and it went very smoothly.
10/12/10
We were told that Cascade's face wasn't menacing enough for our thriller so we had to cut it out. It was hard on some clips but when we had done it successfully, it worked much better.
08/03/11
We changed a couple of things in our opening sequence today. We shortened some of the clips as we felt they were too long and didn't give enough impact such as the one of the girl running to a tree which we felt was too long and lost its effect after a while.
11/03/11
We had a whole day to finalise our opening sequences today. I think it was a very successful day, we made a lot of changes that really benefitted our sequence. We refilmed the final scene where the girl wakes up from her dream and it looks much more scary and panicked now which is what we were aiming for in the first place, the use of heartbeats reinforces this. We also changed the titles to much more fitting ones that play on a gravestone-like background and shake violently whilst playing, adding more suspense and emphasis to the sequence as a whole.
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